Our Offer

One Way Ticket workshops

Facilitated workshops, tailored to your group

Our offer isn’t recycled slides, it’s energising, live encounters that open minds, break down stereotypes, in order to learn and unlearn on the topic of human rights and migration. We offer trainings and workshops that simply can’t be scrolled or clicked through.

A real face-to-face encounter! Simple, clear formats! We don’t waste your team’s time!

Every session is led by a trained facilitator and built around one core experience: playing One Way Ticket together, then unpacking what just happened. We offer three formats, a taster, a standard workshop, and a deep-dive, so you can match the depth of the conversation to the time you have.

Every organisation has its own character, so we work flexibly. We don’t impose a single template. Drawing on our original programmes, we’ll work with you to choose the right duration and format, so the session fits naturally into your schedule and your working culture.


90 minThe Spark Sessionconference slots, lunch-and-learns, first exposure to the topic, groups meeting the game…
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Best for: conference slots, lunch-and-learns, first exposure to the topic, groups meeting the game for the first time.

Group size: 4 participants (one game table) or up to 12 in three parallel tables with a co-facilitator.

A compressed but complete experience. Not a demo, a real round of play, with just enough debrief to turn it into insight rather than “just a game.”

DurationBlock
10 minFraming & consent. Introduce the theme of mobility justice, name the trigger warning, set ground rules for a psychologically safe room.
10 minSetup. Participants take on their starting conditions and personal journeys for the game, just enough briefing to play, not a full walkthrough.
45 minGameplay. A shortened round, paced by the facilitator to fit the clock.
20 minFacilitated debrief. Three guiding questions: What did privilege feel like during the game? What surprised you about the journey you were given? What does this mirror in the real world?
5 minClose. One-sentence takeaways from each participant; signpost further learning.

Outcome: an emotional and cognitive entry point into the politics of movement, enough to shift how people talk about migration for the rest of the day.

120 minThe Standard Workshopinternal trainings, DEI/inclusion programmes, university seminars, NGO staff days.
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Best for: internal trainings, DEI/inclusion programmes, university seminars, NGO staff days.

Group size: 4 participants (one game table) or up to 12 in three parallel tables with co-facilitators.

The full One Way Ticket experience: a complete game, a proper debrief, and room to connect what unfolded at the table to lived reality and to your organisation’s work.

DurationBlock
15 minOpening circle. Framing, trigger warning, consent, ground rules. A short reflection prompt: what does “home” mean to you?
15 minSetup. Participants are briefed on their starting conditions, personal journeys, and how the game unfolds.
60 minFull gameplay. Players pursue their journeys, encounter twists along the way, and experience how privilege compounds or erodes over the course of the game.
20 minStructured debrief, in three layers:
In-game, What journeys did you complete or fail? What twists changed your path?
Systemic, What did your position of privilege reveal about starting conditions? Whose personal story played out as expected, and whose didn’t, and why?
Personal/real-world, Where did you recognise your own privilege, position, or blind spots?
10 minBridge to action. Connect the debrief to your organisation’s context, what does this mean for how we hire, welcome, advocate, or design services?

Outcome: genuine perspective shift, grounded in a shared experience the whole group can reference afterwards, a common language for talking about privilege and mobility at work.

240 minThe Deep Divestrategy away-days, train-the-trainer sessions, multi-team workshops, partnerships with …
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Best for: strategy away-days, train-the-trainer sessions, multi-team workshops, partnerships with organisations already working on migration or human rights (e.g. UNHCR, MSF-style contexts), groups wanting to move from insight to action.

Group size: 4 participants (one game table) or up to 16 across four facilitated tables, reconvening for a joint plenary.

The full arc: play, unlearn, and translate the experience into something your organisation carries forward.

DurationBlock
20 minGrounding. Framing, trigger warning, consent, ground rules. Introduce the range of reasons people are forced to leave home, so the room starts with shared vocabulary.
15 minSetup. Full briefing on starting conditions, personal journeys, and how the game plays out.
90 minFull gameplay, played to a natural conclusion rather than a fixed clock, the compounding of privilege needs time to show itself.
35 minTable debrief, same three layers as the standard workshop (in-game / systemic / personal), but with more time for individual reveals and reactions.
20 minBreak.
40 minPlenary dialogue circle. Tables reconvene. Facilitator draws out patterns across tables: who ended in a position of high privilege, who ended in a critical one, whose personal journey went unresolved, and what real-world systems this maps onto (colonial border legacies, visa regimes, racialised risk).
20 minFrom reflection to commitment. Small groups draft one concrete action or shift they’ll bring back to their team, department, or personal practice. Optional: facilitator shares related resources (podcast series, further reading).

Outcome: a shared, embodied reference point for mobility justice across a larger group, paired with concrete commitments, suited to organisations that want the workshop to be a starting point for ongoing work, not a one-off.

A note on depth: in the Standard Workshop and the Deep Dive, we don’t just play the game, we navigate its storyline alongside the mobility justice realities it’s built from. Borders, we explore, are not neutral lines on a map but systems of power that decide who moves freely, who is welcomed, and who is exposed to danger; modern border infrastructure, walls, checkpoints, databases, produces the very crossing points where thousands die each year, in the name of protecting states rather than the people seeking protection from them. We sit with the irony that many of today’s migrants are fleeing consequences of borders their would-be host countries once drew, and that a passport’s power still can’t fully protect a “wrong” body or name in a world where threat is so often imagined as racialised and foreign. We also hold space for the fact that leaving home is rarely a neutral choice, it’s frequently driven by conflict, disaster, or persecution, and carries real trauma along with the everyday stress of rebuilding a life elsewhere. Through the game’s unequal geographies of movement, participants are invited into an educational journey centred on the right to freedom of movement, surfacing the invisible hierarchies that shape who moves, how far, and at what cost, and leaving the room more aware and more thoughtful toward the people navigating these realities in real life.

What’s the same across every format

  • A trained facilitator, always. The game is never sold or run unfacilitated, the topics (racism, privilege, forced displacement) can surface strong emotions, and only a skilled facilitator can hold that safely.
  • Consent and care first. Every session opens with the trigger warning built into the game and an explicit invitation to step back if needed.
  • No prior knowledge required. Sessions are designed for complete newcomers to migration policy as well as practitioners already in the field.
  • Tailored, not templated. We adapt group size, language, and the depth of the real-world bridge to your organisation’s goals, corporate, governmental, educational, or community.

Choose the format that fits your needs

Want the detailed programme and a quote? Take a look at the training offer and pick what’s right for you!

Get in touch: judyta@onewayticketgame.com

Testing the game workshops

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